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Old Jun 25, 2005, 07:22 AM // 07:22   #1
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Join Date: Apr 2005
Location: Wandering my own road.
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Default Support Healer Ranger/Monk

Ra/Mo

Wilderness Survival - 12 (+4)
Healing Prayers - 9
Protection Prayers - 9

Greater Conflagration {E}
Life Bond
Storm Chaser
Serpent's Quickness
Heal Other
Healing Breeze
Mend Condition
Healing Seed


Assume that Spirit of Greater Conflagration isn't incredibly weak and flimsy through whatever means (Standing next to it within a max water Ward Against Harm or something.), or that it's set up by multiple rangers and annoying to keep killing. That spirits are easy to kill is a point I'm familiar with already.

Alright, from one of the previous updates, in order to fix piggy-backing on a life bond monk using Essence Bond, Life Bond apparently keeps damage the same type (AFAIK). Life Bond is cast on 3 other party members who will most likely be hit a lot.

Greater Conflagration converts physical damage to fire. All damage is now elemental, or holy/shadow/chaos, but the blunt of it is elemental.

Elemental damage is sent through the Life Bond, even elemental 0's, and goes to the ranger. The Ranger uses Storm Chaser, so now all of the damage from Life Bond causes 5 energy gain. The Ranger should now ideally have a nigh endless flow of energy. Serpent's Quickness recharges Storm Chaser a little faster pushing it down to exactly 20 seconds so that it can constantly be on.

From there, the ranger spams heals the whole match, and should ideally be able to afford them indefinitely.

Druid's Armor is fine, making all damage cut in half, barring damage which ignores defence, since physical damage is now fire, which falls under elemental. Weapon should be who cares, nothing is useable, and focus is just there for the energy bonus.

Unfortunately, I'm not sure on the Life Bond concept beyond theory. I don't have Greater Conflagration, and my only ranger is currently just beyond ascension.

In practice, the actual results may be entirely different. Storm Chaser might not trigger the way I'd like from Life Bond. Or it might do it really well, and the ranger could maintain it on everyone and have tons of energy. (at 5 energy gain per elemental hit, and 7 people, and only 1 1/3 energy lost per second from maintaining the enchantment, the party need only have 1 person get hit by elemental damage every 3-4 seconds.)
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Old Jun 25, 2005, 08:25 AM // 08:25   #2
Krytan Explorer
 
 
Join Date: Jun 2005
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Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Eh.. just re-read post. It might work. IF life bond keeps the same type, but I would expect it to just be direct damage.

Last edited by Tellani Artini; Jun 25, 2005 at 08:28 AM // 08:28..
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Old Jun 25, 2005, 09:48 AM // 09:48   #3
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Quote:
Originally Posted by Tellani Artini
Eh.. just re-read post. It might work. IF life bond keeps the same type, but I would expect it to just be direct damage.
You know what, I might have misinterpreted the information. I really miss UAS >.< So much easier to test this stuff.

Quote:
Fixed skill Life Bond so that it always deals the correct damage type.
Been a while since the update and I think recalled the information incorrectly
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Old Jun 25, 2005, 09:01 PM // 21:01   #4
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Use some expertise in place of some of the wilderness survival and your spell cost will be very low.... i experimented with a build.. and orison ended up costing like 2.75 energy instead of 5 and think of that for the 10 to 15 energy spells...
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Old Jun 25, 2005, 09:15 PM // 21:15   #5
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Quote:
Originally Posted by Oryaka Drake
Use some expertise in place of some of the wilderness survival and your spell cost will be very low.... i experimented with a build.. and orison ended up costing like 2.75 energy instead of 5 and think of that for the 10 to 15 energy spells...
No. Expertise does nothing for spells.
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Old Jun 26, 2005, 05:19 AM // 05:19   #6
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Wow that means the explinations are horrible....
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